I'm Wahed, a Game Designer and 3D Artist focused on bringing unique visual aesthetics to life through compelling gameplay mechanics.
From sketches to playable worlds — the tools that make it happen.
Game jam projects, prototypes, and deeper explorations of mechanics, environment design, and storytelling.
Cooperative physics-based puzzles where form is function. Built for three players to test trust, coordination, and role-driven puzzle solving.
Fortify a cursed house over five days before a colossal, blind worm begins the hunt.
View Project
A burger-themed machine factory game developed for the Build Your Own Game jam.
View Project
Predict outcomes in this unique carnival-themed simulation.
View Project
Secured 1st place at ICAT 2025 Game Jam. Master the shift between forms to navigate impossible architecture.
Where fear feeds on imagination. An exploration of environment-driven storytelling in an abandoned school.
A young Clock Keeper must mend a failing city. A prototype centered on temporal mechanics and non-linear progression.
A Google Sheets design model exploring resource economies, weather behavior, mining output, and dice probability as practical game-balance tools.
View SpreadsheetModels fantasy-world production, scarcity, and resource relationships to test how systems affect player choices.
Uses spreadsheet logic to explore changing world conditions and their impact on planning, risk, and pacing.
Tests extraction rates, yield variance, and reward curves for resource-gathering loops.
Breaks down dice outcomes and probability play to support tuning, encounter design, and uncertainty.
Planning artifacts that show how mechanics, levels, goals, and player experience are structured before and during development.
Level design planning for Shape Shifters, focused on layout, co-op puzzle flow, and player-facing level structure.
Open DocumentA separate level design document that demonstrates level planning, spatial progression, and encounter pacing.
Open DocumentA broader game design document covering the concept, mechanics, systems, and design direction for Shape Shifters.
Open DocumentDeveloped in just 3 days, this platformer secured top honors. The core loop involves shifting between forms to interact with specific environment layers—Light for mobility and Shadow for phasing through solid obstacles.
An asymmetrical co-op experience for three players, where Cube, Sphere, and Pyramid must coordinate their unique physical properties.
Heavy and stable, used as a platform or counterweight.
High velocity and rolling physics for speed puzzles.
The wedge. Used to separate objects or create ramps.