Available for Projects

Crafting Playful &
Intelligent Worlds.

I'm Wahed, a Game Designer and 3D Artist focused on bringing unique visual aesthetics to life through compelling gameplay mechanics.

What’s on My Desk

From sketches to playable worlds — the tools that make it happen.

Engines

🎮 Unity Engine
🎮 Unreal Engine

3D & Texturing

🧱 Autodesk Maya
🧱 Blender
🧱 ZBrush
🧱 Adobe Substance Painter
🧱 Adobe Substance Designer
🧱 Gaea Software
🧱 Marmoset Toolbag

Art & UI

🎨 Adobe Photoshop
🎨 Adobe Illustrator
🎨 Krita
🎨 Figma

Design

🧠 Adobe XD

Works

Game jam projects, prototypes, and deeper explorations of mechanics, environment design, and storytelling.

Shape Shifter
Main Highlight

Shape Shifter

Cooperative physics-based puzzles where form is function. Built for three players to test trust, coordination, and role-driven puzzle solving.

Game of the Year | Graduation Showcase
Co-op Puzzle Physics Design Team Mechanics
Beware The Unknown
Strategy Horror

Beware The Unknown

Fortify a cursed house over five days before a colossal, blind worm begins the hunt.

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Office Hours
Time Loop

Office Hours

A time-loop puzzle game centered around a day at the office.

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Re:Cooked
Management

Re:Cooked

A burger-themed machine factory game developed for the Build Your Own Game jam.

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The Last Biscuit
Risk Game

The Last Biscuit

A cookie-uncovering risk game for Brackeys Game Jam 2025.2.

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Graveyard Rush
Platformer

Graveyard Rush

Dying is the way forward in this eerie, shifting platformer.

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Spectator's Carnival
Simulation

Spectator's Carnival

Predict outcomes in this unique carnival-themed simulation.

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Antpocalypse
Tower Defense

Antpocalypse

Pixel-art tower defense featuring a colony under pressure.

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LSE
Puzzle Platformer

Light & Shadow Escape

Secured 1st place at ICAT 2025 Game Jam. Master the shift between forms to navigate impossible architecture.

Horror
Atmospheric Horror

Psychological Horror

Where fear feeds on imagination. An exploration of environment-driven storytelling in an abandoned school.

Time
Metroidvania

Time Metroid Vania

A young Clock Keeper must mend a failing city. A prototype centered on temporal mechanics and non-linear progression.

Spreadsheet Systems

Fantasy World Economy Simulator

A Google Sheets design model exploring resource economies, weather behavior, mining output, and dice probability as practical game-balance tools.

View Spreadsheet

Economy Balancing

Models fantasy-world production, scarcity, and resource relationships to test how systems affect player choices.

Weather Simulation

Uses spreadsheet logic to explore changing world conditions and their impact on planning, risk, and pacing.

Mining Output

Tests extraction rates, yield variance, and reward curves for resource-gathering loops.

Dice Probability

Breaks down dice outcomes and probability play to support tuning, encounter design, and uncertainty.

Design Documentation

Level & Game Design Documents

Planning artifacts that show how mechanics, levels, goals, and player experience are structured before and during development.

1st Place | ICAT 2025

Light & Shadow Escape

Unity Level Design Puzzle Design

Developed in just 3 days, this platformer secured top honors. The core loop involves shifting between forms to interact with specific environment layers—Light for mobility and Shadow for phasing through solid obstacles.

Key Mechanics

  • Instant state switching between mobility and phasing forms.
  • Dynamic lighting puzzles requiring orientation and timing.
  • Scaleable complexity through light reflectors and toggles.
Download Prototype

Watch the gameplay trailer to see the form-shifting mechanics in action.

Psychological Horror

Project Focus

  • Environmental Paranoia
  • Modular 3D Asset Creation
  • Spatial Audio Implementation

"The horror comes not from jump scares, but from subtle, persistent changes in the environment that test the player's perception and sanity."

Time Metroid Vania

A platforming prototype built around the manipulation of time zones. The player must gain three distinct temporal abilities to unlock new areas of a frozen city.

Ability System

Rewind, Slow, and Accelerate mechanics integrated into environmental puzzles.

Game of the Year | Graduation Showcase

Shape Shifter

An asymmetrical co-op experience for three players, where Cube, Sphere, and Pyramid must coordinate their unique physical properties.

Trailer
Shape Shifters story scene
Shape Shifters main menu
Shape Shifters platforming level
Shape Shifters collectible puzzle
Cube

Heavy and stable, used as a platform or counterweight.

Sphere

High velocity and rolling physics for speed puzzles.

Pyramid

The wedge. Used to separate objects or create ramps.

Let's build something extraordinary together.

Currently open to freelance design opportunities, studio roles, and creative collaborations.

Email

wahed1905@gmail.com

Phone

+91 9136825233