Available for Projects

Crafting Playful &
Intelligent Worlds.

I'm Wahed, a Game Designer and 3D Artist focused on bringing unique visual aesthetics to life through compelling gameplay mechanics.

What’s on My Desk

From sketches to playable worlds — the tools that make it happen.

Engines

🎮 Unity Engine
🎮 Unreal Engine

3D & Texturing

🧱 Autodesk Maya
🧱 Blender
🧱 ZBrush
🧱 Adobe Substance Painter
🧱 Adobe Substance Designer
🧱 Gaea Software
🧱 Marmoset Toolbag

Art & UI

🎨 Adobe Photoshop
🎨 Adobe Illustrator
🎨 Krita
🎨 Figma

Design

🧠 Adobe XD

Game Jams

BYOG
BYOG 2025

Re:Cooked

A burger-themed machine factory game developed for the Build Your Own Game jam.

Management View Project
Jamsepticeye
Jamsepticeye

Graveyard Rush

Dying is the way forward in this eerie, shifting platformer.

Platformer View Project
Brackeys

The Last Biscuit

A cookie-uncovering risk game for Brackeys Game Jam 2025.2.

View Project
Carnival

Spectator's Carnival

Predict outcomes in this unique carnival-themed simulation.

View Project
Antpocalypse

Antpocalypse

Pixel-art tower defense featuring a colony of determined ants.

View Project
Office Hours

Office Hours

A time-loop puzzle game centered around a day at the office.

View Project

Games & Prototypes

Detailed explorations of mechanics, environment design, and storytelling.

LSE
Puzzle Platformer

Light & Shadow Escape

Secured 1st place at ICAT 2025 Game Jam. Master the shift between forms to navigate impossible architecture.

Horror
Atmospheric Horror

Psychological Horror

Where fear feeds on imagination. An exploration of environment-driven storytelling in an abandoned school.

Time
Metroidvania

Time Metroid Vania

A young Clock Keeper must mend a failing city. A prototype centered on temporal mechanics and non-linear progression.

Shape
Co-op Puzzle

Shape Shifter

Cooperative physics-based puzzles where form is function. Built for three players to test trust and coordination.

1st Place | ICAT 2025

Light & Shadow Escape

Unity Level Design Puzzle Design

Developed in just 3 days, this platformer secured top honors. The core loop involves shifting between forms to interact with specific environment layers—Light for mobility and Shadow for phasing through solid obstacles.

Key Mechanics

  • Instant state switching between mobility and phasing forms.
  • Dynamic lighting puzzles requiring orientation and timing.
  • Scaleable complexity through light reflectors and toggles.
Download Prototype

Watch the gameplay trailer to see the form-shifting mechanics in action.

Psychological Horror

Project Focus

  • Environmental Paranoia
  • Modular 3D Asset Creation
  • Spatial Audio Implementation

"The horror comes not from jump scares, but from subtle, persistent changes in the environment that test the player's perception and sanity."

Time Metroid Vania

A platforming prototype built around the manipulation of time zones. The player must gain three distinct temporal abilities to unlock new areas of a frozen city.

Ability System

Rewind, Slow, and Accelerate mechanics integrated into environmental puzzles.

Shape Shifter

An asymmetrical co-op experience for three players, where Cube, Sphere, and Pyramid must coordinate their unique physical properties.

Trailer
Cube

Heavy and stable, used as a platform or counterweight.

Sphere

High velocity and rolling physics for speed puzzles.

Pyramid

The wedge. Used to separate objects or create ramps.

Let's build something extraordinary together.

Currently open to freelance design opportunities, studio roles, and creative collaborations.

Email

wahed1905@gmail.com

Phone

+91 9136825233