I'm Wahed, a Game Designer and 3D Artist focused on bringing unique visual aesthetics to life through compelling gameplay mechanics.
From sketches to playable worlds — the tools that make it happen.
Detailed explorations of mechanics, environment design, and storytelling.
Developed in just 3 days, this platformer secured top honors. The core loop involves shifting between forms to interact with specific environment layers—Light for mobility and Shadow for phasing through solid obstacles.
An asymmetrical co-op experience for three players, where Cube, Sphere, and Pyramid must coordinate their unique physical properties.
Heavy and stable, used as a platform or counterweight.
High velocity and rolling physics for speed puzzles.
The wedge. Used to separate objects or create ramps.