With a passion for creating immersive worlds and engaging experiences, I specialize in both the creative design of games and the technical artistry of 3D modeling. I focus on bringing unique visual aesthetics to life and crafting compelling gameplay mechanics that captivate players.
The software and technologies I use to bring ideas to life.
Welcome to Re:Cooked, where your dream of running the ultimate burger factory come true... sort of. Operate a line of burger themed machines according to the orders on the screen.
Welcome to Graveyard Rush, a darkly clever platformer where dying isn’t the end—it’s the way forward. In this eerie graveyard of shifting tombstones and forgotten souls, every fall, spike, and trap leaves behind a piece of you.
Open jars by clicking on them to uncover a variety of cookies, from plain digestives to gooey caramel-stuffed delights, but beware: the Golden Biscuit of Destiny is always just one risky choice away.
"Spectator's Carnival" is a single-player game where the player spectates various carnival games, predicts the outcomes, and earns tickets to play other attractions.
Antpocalypse is a pixel-art tower defense game where players command a determined colony of black ants fighting for survival against waves of invading insects.
Office Hours is a time-loop puzzle game where you play as an office worker who just got fired. As you pack up and try to leave, you find yourself stuck in a loop, returning to the same moment before your termination.
Light and Shadow Escape is a puzzle-platformer where you shift between Light and Shadow forms.
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In an abandoned school where fear feeds on your imagination, every shadow and sound tests your grip on reality as you unravel a haunting that may never truly appear.
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In a city where time fuels life itself, a young Clock Keeper must mend the failing grandfather clock or watch civilization freeze with its final tick.
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In a realm of living geometry, three players play as shapes and strategize to solve mind-bending puzzles where form is function and trust is everything.
View DetailsRole: Game Designer, Level Designer
Light and Shadow Escape is a **platformer game** built in Unity. It was developed in just **3 days** for the **ICAT 2025 Game Jam**, where it secured **1st place**. The core mechanics revolve around shifting the main character's form: **Light** for advanced movement like double jump and wall jump, and **Shadow** to phase through solid walls. Players must carefully manage these forms while navigating and scaling complex levels.
Role: 3D Environment Artist, Gameplay Scripter (Blueprints)
This prototype explores themes of paranoia and reality distortion. Set in an abandoned school, the horror comes not from jump scares, but from subtle, persistent changes in the environment that test the player's perception and sanity.
Role: Lead Designer, Systems Programmer
A Metroidvania focused on time manipulation. The player, a Clock Keeper, gains abilities to rewind, slow, or accelerate time in specific zones to solve environmental puzzles and defeat temporal enemies. The entire city's fate depends on fixing a massive, ancient clock.
Role: Concept Creator, Puzzle Designer
A three-player cooperative puzzle game where each player controls a different geometric shape (Cube, Sphere, Pyramid), each possessing unique physics and interaction properties. Success depends entirely on communication and coordinating their shape-specific abilities.
Interested in collaborating on a project or just want to chat about game design? Feel free to reach out.
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